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Split out IHasPath from IHasCurve to better define hitobjects
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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switch (obj)
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{
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case IHasCurve curveData:
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case IHasPathWithRepeats curveData:
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return new JuiceStream
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{
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StartTime = obj.StartTime,
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