Split out IHasPath from IHasCurve to better define hitobjects

This commit is contained in:
Dean Herbert
2020-05-26 17:44:47 +09:00
parent ad10a7f0b2
commit 6b5b215299
13 changed files with 57 additions and 43 deletions

View File

@ -14,7 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
public class JuiceStream : CatchHitObject, IHasPathWithRepeats
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.