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https://github.com/osukey/osukey.git
synced 2025-08-02 14:17:06 +09:00
Global shadows and more sane font size setting.
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -133,7 +134,7 @@ namespace osu.Game.Graphics.UserInterface
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -86,7 +87,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new SpriteText
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new OsuSpriteText
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{
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Text = Name,
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Anchor = Anchor.Centre,
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@ -95,7 +96,7 @@ namespace osu.Game.Graphics.UserInterface
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Position = new Vector2(0, -0.25f),
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Colour = KeyUpTextColor
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},
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countSpriteText = new SpriteText
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countSpriteText = new OsuSpriteText
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{
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Text = Count.ToString(@"#,0"),
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Anchor = Anchor.Centre,
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@ -5,8 +5,10 @@ using System;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterface
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@ -16,9 +18,15 @@ namespace osu.Game.Graphics.UserInterface
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public OsuButton()
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{
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Height = 40;
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SpriteText.TextSize = OptionsOverlay.FONT_SIZE;
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using OpenTK;
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using OpenTK.Graphics;
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@ -77,10 +78,7 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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labelSpriteText = new SpriteText
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{
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TextSize = OptionsOverlay.FONT_SIZE,
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},
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labelSpriteText = new OsuSpriteText(),
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light = new Light
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{
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Anchor = Anchor.CentreRight,
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using OpenTK.Graphics;
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@ -15,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
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public OsuTextBox()
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{
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Height = 40;
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TextContainer.Height = OptionsOverlay.FONT_SIZE / Height;
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TextContainer.Height = OsuSpriteText.FONT_SIZE / Height;
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CornerRadius = 5;
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}
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Transformations;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -106,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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Children = new Drawable[]
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{
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DisplayedCountSpriteText = new SpriteText(),
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DisplayedCountSpriteText = new OsuSpriteText(),
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};
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TextSize = 40;
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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@ -51,7 +52,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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}
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}
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},
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new SpriteText
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new OsuSpriteText
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{
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Text = meterName,
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Anchor = Anchor.BottomCentre,
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