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split the profile header into several components
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132
osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs
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132
osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header
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{
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public class MedalHeaderContainer : Container
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{
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private FillFlowContainer badgeFlowContainer;
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private User user;
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public User User
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{
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get => user;
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set
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{
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if (user == value) return;
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user = value;
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updateDisplay();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Alpha = 0;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDarkest,
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},
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new Container //artificial shadow
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{
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RelativeSizeAxes = Axes.X,
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Height = 3,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new ColourInfo
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{
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TopLeft = Color4.Black.Opacity(0.2f),
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TopRight = Color4.Black.Opacity(0.2f),
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BottomLeft = Color4.Black.Opacity(0),
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BottomRight = Color4.Black.Opacity(0)
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}
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},
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},
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badgeFlowContainer = new FillFlowContainer
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{
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 5 },
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Spacing = new Vector2(10, 10),
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Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Vertical = 10 },
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}
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};
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}
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private void updateDisplay()
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{
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var badges = User.Badges;
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badgeFlowContainer.Clear();
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if (badges?.Length > 0)
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{
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Show();
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for (var index = 0; index < badges.Length; index++)
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{
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int displayIndex = index;
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LoadComponentAsync(new DrawableBadge(badges[index]), asyncBadge =>
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{
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badgeFlowContainer.Add(asyncBadge);
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// load in stable order regardless of async load order.
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badgeFlowContainer.SetLayoutPosition(asyncBadge, displayIndex);
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});
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}
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}
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else
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{
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Hide();
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}
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}
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private class DrawableBadge : CompositeDrawable, IHasTooltip
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{
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public static readonly Vector2 DRAWABLE_BADGE_SIZE = new Vector2(86, 40);
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private readonly Badge badge;
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public DrawableBadge(Badge badge)
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{
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this.badge = badge;
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Size = DRAWABLE_BADGE_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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InternalChild = new Sprite
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{
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FillMode = FillMode.Fit,
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(badge.ImageUrl),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChild.FadeInFromZero(200);
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}
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public string TooltipText => badge.Description;
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}
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}
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}
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