mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
This commit is contained in:
@ -157,6 +157,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAccessTypeFiltering()
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
RoomManager.AddRooms(1, withPassword: true);
|
||||
RoomManager.AddRooms(1, withPassword: false);
|
||||
});
|
||||
|
||||
AddStep("apply default filter", () => container.Filter.SetDefault());
|
||||
|
||||
AddUntilStep("both rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
|
||||
|
||||
AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Public });
|
||||
|
||||
AddUntilStep("private room hidden", () => container.Rooms.All(r => !r.Room.HasPassword.Value));
|
||||
|
||||
AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Private });
|
||||
|
||||
AddUntilStep("public room hidden", () => container.Rooms.All(r => r.Room.HasPassword.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPasswordProtectedRooms()
|
||||
{
|
||||
|
Reference in New Issue
Block a user