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Merge pull request #16169 from peppy/fix-ready-button-test
Add better defined steps to `TestLoseHostWhileReady` ready button test
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@ -163,10 +163,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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addClickButtonStep();
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addClickButtonStep();
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AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
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AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
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addClickButtonStep();
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addClickButtonStep();
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AddAssert("match not started", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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}
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}
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[TestCase(true)]
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[TestCase(true)]
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