Merge pull request #18922 from Joehuu/fix-da-settings-slider-padding

Fix difficulty adjust settings having more padding on sliders
This commit is contained in:
Bartłomiej Dach
2022-06-28 21:42:22 +02:00
committed by GitHub
3 changed files with 7 additions and 6 deletions

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@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays.Settings; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osuTK; using osuTK;
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddStep($"Set {name} slider to {value}", () => AddStep($"Set {name} slider to {value}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name) this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = value); .ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = value);
} }
private void checkBindableAtValue(string name, float? expectedValue) private void checkBindableAtValue(string name, float? expectedValue)
@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddAssert($"Slider {name} at {expectedValue}", () => AddAssert($"Slider {name} at {expectedValue}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name) this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value == expectedValue); .ChildrenOfType<OsuSliderBar<float>>().First().Current.Value == expectedValue);
} }
private void setBeatmapWithDifficultyParameters(float value) private void setBeatmapWithDifficultyParameters(float value)

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@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen(); createScreen();
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("set setting", () => modSelectOverlay.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8); AddStep("set setting", () => modSelectOverlay.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = 8);
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8); AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
@ -103,9 +104,9 @@ namespace osu.Game.Rulesets.Mods
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new SettingsSlider<float> new OsuSliderBar<float>
{ {
ShowsDefaultIndicator = false, RelativeSizeAxes = Axes.X,
Current = currentNumber, Current = currentNumber,
KeyboardStep = 0.1f, KeyboardStep = 0.1f,
} }