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Remove necessity for custom mania interface caching
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@ -18,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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{
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@ -1,12 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public interface IManiaHitObjectComposer
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{
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ManiaPlayfield Playfield { get; }
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}
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}
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@ -11,6 +11,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -63,9 +65,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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private (double start, double end)? selectionTimeRange;
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[BackgroundDependencyLoader]
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private void load(IManiaHitObjectComposer composer)
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private void load(HitObjectComposer composer)
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{
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foreach (var stage in composer.Playfield.Stages)
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foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
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{
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foreach (var column in stage.Columns)
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{
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@ -20,8 +20,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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private DrawableManiaEditRuleset drawableRuleset;
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private ManiaBeatSnapGrid beatSnapGrid;
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@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
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public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
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public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private HitObjectComposer composer { get; set; }
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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@ -31,7 +32,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
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{
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var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
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var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
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var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
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if (currentColumn == null)
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return;
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@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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maxColumn = obj.Column;
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}
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
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columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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