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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Editing
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string hash = handler.CurrentStateHash;
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string hash = handler.CurrentStateHash;
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// save a save without making any changes
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// undo a change without saving
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handler.RestoreState(-1);
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handler.RestoreState(-1);
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Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
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Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
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