mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Enhance mod settings and add option "Random seed"
+ slight adjustments
This commit is contained in:
@ -2,13 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK;
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@ -25,36 +32,58 @@ namespace osu.Game.Rulesets.Osu.Mods
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// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
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// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
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// The closer the hit objects draw to the border, the sharper the turn
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// The closer the hit objects draw to the border, the sharper the turn
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private const byte border_distance_x = 128;
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private const byte border_distance_x = 192;
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private const byte border_distance_y = 96;
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private const byte border_distance_y = 144;
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[SettingSource("Seed", "Seed for the random number generator")]
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private static readonly Bindable<int> seed = new Bindable<int>
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public Bindable<string> Seed { get; } = new Bindable<string>
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{
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{
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Value = RNG.Next().ToString()
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Default = -1
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};
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};
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public void ApplyToBeatmap(IBeatmap beatmap)
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private static readonly BindableBool random_seed = new BindableBool
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{
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{
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if (!int.TryParse(Seed.Value, out var seed))
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Value = true,
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{
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Default = true
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var e = new FormatException("Seed must be an integer");
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};
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Logger.Error(e, "Could not load beatmap: RNG seed must be an integer.");
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[SettingSource("Random seed", "Generate a random seed for the beatmap generation")]
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public BindableBool RandomSeed => random_seed;
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[SettingSource("Seed", "Seed for the random beatmap generation", SettingControlType = typeof(OsuModRandomSettingsControl))]
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public Bindable<int> Seed => seed;
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internal static bool CustomSeedDisabled => random_seed.Value;
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public OsuModRandom()
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{
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if (seed.Default != -1)
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return;
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return;
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}
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var rng = new Random(seed);
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var random = RNG.Next();
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seed.Value = random;
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seed.Default = random;
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seed.BindValueChanged(e => seed.Default = e.NewValue);
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}
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public void ApplyToBeatmap(IBeatmap iBeatmap)
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{
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if (!(iBeatmap is OsuBeatmap beatmap))
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return;
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if (RandomSeed.Value)
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seed.Value = RNG.Next();
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var rng = new Random(seed.Value);
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// Absolute angle
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// Absolute angle
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float prevAngleRad = 0;
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float prevAngleRad = 0;
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// Absolute positions
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// Absolute positions
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Vector2 prevPosUnchanged = ((OsuHitObject)beatmap.HitObjects[0]).Position;
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Vector2 prevPosUnchanged = beatmap.HitObjects[0].Position;
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Vector2 prevPosChanged = ((OsuHitObject)beatmap.HitObjects[0]).Position;
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Vector2 prevPosChanged = beatmap.HitObjects[0].Position;
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// rateOfChangeMultiplier changes every i iterations to prevent shaky-line-shaped streams
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// rateOfChangeMultiplier changes every i iterations to prevent shaky-line-shaped streams
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byte i = 5;
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byte i = 3;
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float rateOfChangeMultiplier = 0;
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float rateOfChangeMultiplier = 0;
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foreach (var beatmapHitObject in beatmap.HitObjects)
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foreach (var beatmapHitObject in beatmap.HitObjects)
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@ -69,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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// Angle of the vector pointing from the last to the current hit object
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// Angle of the vector pointing from the last to the current hit object
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float angleRad = 0;
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float angleRad = 0;
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if (i >= 5)
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if (i >= 3)
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{
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{
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i = 0;
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i = 0;
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rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
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rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
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@ -234,4 +263,102 @@ namespace osu.Game.Rulesets.Osu.Mods
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);
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);
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}
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}
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}
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}
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public class OsuModRandomSettingsControl : SettingsItem<int>
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{
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[Resolved]
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private static GameHost host { get; set; }
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[BackgroundDependencyLoader]
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private void load(GameHost gameHost) => host = gameHost;
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protected override Drawable CreateControl() => new SeedControl
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int>
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{
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private readonly BindableWithCurrent<int> current = new BindableWithCurrent<int>();
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public Bindable<int> Current
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{
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get => current;
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set => Scheduler.Add(() => current.Current = value);
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}
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private readonly OsuNumberBox seedNumberBox;
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public SeedControl()
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{
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AutoSizeAxes = Axes.Y;
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InternalChildren = new[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 2),
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new Dimension(GridSizeMode.Relative, 0.25f)
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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seedNumberBox = new OsuNumberBox
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{
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true
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},
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null,
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new TriangleButton
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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Text = "Copy",
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Action = copySeedToClipboard
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}
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}
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}
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}
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};
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seedNumberBox.Current.BindValueChanged(onTextBoxValueChanged);
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}
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private void onTextBoxValueChanged(ValueChangedEvent<string> e)
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{
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string seed = e.NewValue;
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while (!string.IsNullOrEmpty(seed) && !int.TryParse(seed, out _))
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seed = seed[..^1];
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if (!int.TryParse(seed, out var intVal))
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intVal = 0;
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current.Value = intVal;
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}
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private void copySeedToClipboard() => host.GetClipboard().SetText(seedNumberBox.Text);
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protected override void Update()
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{
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seedNumberBox.ReadOnly = OsuModRandom.CustomSeedDisabled;
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if (seedNumberBox.HasFocus)
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return;
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seedNumberBox.Text = current.Current.Value.ToString();
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}
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}
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}
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}
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}
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