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Rename SpectatorStreamingClient -> SpectatorClient
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@ -27,8 +27,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
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[Cached(typeof(SpectatorClient))]
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private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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@ -61,8 +61,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("add streaming client", () =>
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{
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Remove(testSpectatorStreamingClient);
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Add(testSpectatorStreamingClient);
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Remove(testSpectatorClient);
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Add(testSpectatorClient);
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});
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finish();
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@ -212,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void checkPaused(bool state) =>
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AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
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@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("send frames", () =>
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{
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testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
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testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
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nextFrame += count;
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});
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}
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