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Rename SpectatorStreamingClient -> SpectatorClient
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@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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private const int users = 16;
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[Cached(typeof(SpectatorStreamingClient))]
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming();
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[Cached(typeof(SpectatorClient))]
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private TestMultiplayerSpectatorClient spectatorClient = new TestMultiplayerSpectatorClient();
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.Content.Children = new Drawable[]
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{
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streamingClient,
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spectatorClient,
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lookupCache,
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Content
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};
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@ -71,10 +71,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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for (int i = 0; i < users; i++)
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streamingClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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Client.CurrentMatchPlayingUserIds.Clear();
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Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
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Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
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Children = new Drawable[]
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{
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, streamingClient.PlayingUsers.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, spectatorClient.PlayingUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestScoreUpdates()
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{
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AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
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AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 100);
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AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
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}
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@ -109,12 +109,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestChangeScoringMode()
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{
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AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 5);
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AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 5);
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AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
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AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
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}
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public class TestMultiplayerStreaming : TestSpectatorStreamingClient
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public class TestMultiplayerSpectatorClient : TestSpectatorClient
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{
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private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
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