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@ -5,6 +5,9 @@ namespace osu.Game.Beatmaps.ControlPoints
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{
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{
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public class ControlPoint
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public class ControlPoint
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{
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time;
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public double Time;
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}
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}
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}
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}
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@ -1,8 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.ControlPoints
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namespace osu.Game.Beatmaps.ControlPoints
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{
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{
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public class EffectControlPoint : ControlPoint
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public class EffectControlPoint : ControlPoint
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{
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{
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/// <summary>
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/// Whether this control point enables Kiai mode.
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/// </summary>
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public bool KiaiMode;
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public bool KiaiMode;
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/// <summary>
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/// Whether the first bar line of this control point is ignored.
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/// </summary>
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public bool OmitFirstBarLine;
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public bool OmitFirstBarLine;
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}
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}
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}
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}
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@ -1,8 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.ControlPoints
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namespace osu.Game.Beatmaps.ControlPoints
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{
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{
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public class SoundControlPoint : ControlPoint
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public class SoundControlPoint : ControlPoint
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{
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{
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/// <summary>
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/// The default sample bank at this control point.
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/// </summary>
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public string SampleBank;
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public string SampleBank;
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/// <summary>
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/// The default sample volume at this control point.
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/// </summary>
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public int SampleVolume;
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public int SampleVolume;
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}
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}
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}
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}
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@ -1,10 +1,20 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Beatmaps.ControlPoints
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namespace osu.Game.Beatmaps.ControlPoints
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{
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{
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public class TimingControlPoint : ControlPoint
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public class TimingControlPoint : ControlPoint
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{
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{
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/// <summary>
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/// The time signature at this control point.
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/// </summary>
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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/// <summary>
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/// The beat length at this control point.
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/// </summary>
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public double BeatLength = 500;
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public double BeatLength = 500;
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}
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}
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}
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}
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