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https://github.com/osukey/osukey.git
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Use existing instance of beatmap rather than adding more resources
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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{
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@ -20,22 +19,14 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = new WaveformTestBeatmap();
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FillFlowContainer flow;
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Child = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new MusicController
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 100,
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State = Visibility.Visible
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},
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}
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};
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for (int i = 1; i <= 16; i *= 2)
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@ -44,10 +35,9 @@ namespace osu.Game.Tests.Visual
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{
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RelativeSizeAxes = Axes.Both,
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Resolution = 1f / i,
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Waveform = Beatmap.Value.Waveform,
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};
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Beatmap.ValueChanged += b => newDisplay.Waveform = b.Waveform;
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flow.Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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