Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Alex Amadori
2017-02-21 18:15:46 +01:00
39 changed files with 724 additions and 63 deletions

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@ -0,0 +1,50 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Beatmaps
{
public abstract class DifficultyCalculator
{
protected abstract PlayMode PlayMode { get; }
protected double TimeRate = 1;
protected abstract double ComputeDifficulty(Dictionary<String, String> categoryDifficulty);
private void loadTiming()
{
// TODO: Handle mods
int audioRate = 100;
TimeRate = audioRate / 100.0;
}
public double GetDifficulty(Dictionary<string, string> categoryDifficulty = null)
{
loadTiming();
double difficulty = ComputeDifficulty(categoryDifficulty);
return difficulty;
}
}
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected List<T> Objects;
protected abstract HitObjectConverter<T> Converter { get; }
public DifficultyCalculator(Beatmap beatmap)
{
Objects = Converter.Convert(beatmap);
PreprocessHitObjects();
}
protected virtual void PreprocessHitObjects()
{
}
}
}

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@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Drawables
}
}
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
public BeatmapGroup(WorkingBeatmap beatmap)
{
Header = new BeatmapSetHeader(beatmap)
{
@ -68,6 +68,7 @@ namespace osu.Game.Beatmaps.Drawables
RelativeSizeAxes = Axes.X,
};
BeatmapSet = beatmap.BeatmapSetInfo;
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
{
Alpha = 0,
@ -76,7 +77,6 @@ namespace osu.Game.Beatmaps.Drawables
RelativeSizeAxes = Axes.X,
}).ToList();
BeatmapSet = set;
Header.AddDifficultyIcons(BeatmapPanels);
}

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@ -1,12 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Beatmaps.Timing
{
class TimingChange : ControlPoint

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@ -68,7 +68,6 @@ namespace osu.Game.Beatmaps
beatmap = decoder?.Decode(stream);
}
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder?.Decode(stream, beatmap);

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@ -31,6 +31,7 @@ namespace osu.Game.Configuration
Set(OsuConfig.SnakingInSliders, true);
Set(OsuConfig.SnakingOutSliders, false);
Set(OsuConfig.MenuParallax, true);
//todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
@ -143,7 +144,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
Set(OsuConfig.MenuMusic, true).Disabled = true;
Set(OsuConfig.MenuVoice, true).Disabled = true;
Set(OsuConfig.MenuParallax, true).Disabled = true;
Set(OsuConfig.RawInput, false).Disabled = true;
Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
Set(OsuConfig.ShowMenuTips, true).Disabled = true;

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@ -8,6 +8,7 @@ using osu.Game.Modes;
using osu.Game.Screens.Play;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
using osu.Game.Beatmaps;
namespace osu.Game.Database
{
@ -73,7 +74,23 @@ namespace osu.Game.Database
// Metadata
public string Version { get; set; }
public float StarDifficulty => BaseDifficulty?.OverallDifficulty ?? 5; //todo: implement properly
//todo: background threaded computation of this
private float starDifficulty = -1;
public float StarDifficulty
{
get
{
return (starDifficulty < 0) ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
}
set { starDifficulty = value; }
}
internal void ComputeDifficulty(BeatmapDatabase database)
{
WorkingBeatmap wb = new WorkingBeatmap(this, BeatmapSet, database);
StarDifficulty = (float)Ruleset.GetRuleset(Mode).CreateDifficultyCalculator(wb.Beatmap).GetDifficulty();
}
public bool Equals(BeatmapInfo other)
{

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@ -8,6 +8,8 @@ using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Transformations;
using osu.Game.Configuration;
using osu.Framework.Configuration;
namespace osu.Game.Graphics.Containers
{
@ -15,6 +17,8 @@ namespace osu.Game.Graphics.Containers
{
public float ParallaxAmount = 0.02f;
private Bindable<bool> parallaxEnabled;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
@ -34,9 +38,18 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(UserInputManager input)
private void load(UserInputManager input, OsuConfigManager config)
{
this.input = input;
parallaxEnabled = config.GetBindable<bool>(OsuConfig.MenuParallax);
parallaxEnabled.ValueChanged += delegate
{
if (!parallaxEnabled)
{
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
}
};
}
bool firstUpdate = true;
@ -45,9 +58,12 @@ namespace osu.Game.Graphics.Containers
{
base.Update();
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
if (parallaxEnabled)
{
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
}
firstUpdate = false;
}

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@ -13,6 +13,11 @@ namespace osu.Game.Input
public override bool HandleInput => true;
public GlobalHotkeys()
{
RelativeSizeAxes = Axes.Both;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
return Handler(state, args);

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@ -32,6 +32,8 @@ namespace osu.Game.Modes
public abstract HitObjectParser CreateHitObjectParser();
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected abstract PlayMode PlayMode { get; }

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@ -89,7 +89,6 @@ namespace osu.Game.Overlays.Notifications
IconContent = new Container
{
Size = new Vector2(40),
Colour = Color4.DarkGray,
Masking = true,
CornerRadius = 5,
},

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@ -1,7 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Colour;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Notifications
{
@ -14,5 +18,11 @@ namespace osu.Game.Overlays.Notifications
this.progressNotification = progressNotification;
Icon = FontAwesome.fa_check;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackgound.ColourInfo = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
}
}
}

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@ -37,19 +37,21 @@ namespace osu.Game.Overlays.Notifications
private SpriteText textDrawable;
private TextAwesome iconDrawable;
protected Box IconBackgound;
public SimpleNotification()
{
IconContent.Add(new Drawable[]
{
new Box
IconBackgound = new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
},
iconDrawable = new TextAwesome
{
Anchor = Anchor.Centre,
Icon = icon ,
Icon = icon,
}
});

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@ -59,7 +59,6 @@ namespace osu.Game.Screens.Menu
background.Preload(game);
buttons.OnSettings = game.ToggleOptions;
}
protected override void OnEntering(Screen last)

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@ -350,11 +350,13 @@ namespace osu.Game.Screens.Select
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
});
foreach (var b in beatmapSet.Beatmaps)
b.ComputeDifficulty(database);
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
var group = new BeatmapGroup(beatmap, beatmapSet)
var group = new BeatmapGroup(beatmap)
{
SelectionChanged = selectionChanged,
StartRequested = b => start()

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@ -66,6 +66,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />