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Fix chat being dismissed in test scene when it shouldn't
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@ -171,7 +171,7 @@ namespace osu.Game.Overlays
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channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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channelSelectionOverlay.State.ValueChanged += state =>
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{
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if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
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if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
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{
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channelSelectionOverlay.Show();
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Hide();
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