Fix chat being dismissed in test scene when it shouldn't

This commit is contained in:
Dean Herbert
2019-06-21 15:09:54 +09:00
parent 554b451e04
commit 6c5599f874
2 changed files with 1 additions and 46 deletions

View File

@ -171,7 +171,7 @@ namespace osu.Game.Overlays
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.State.ValueChanged += state =>
{
if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
{
channelSelectionOverlay.Show();
Hide();