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ModSections in Ruleset, fixed toolbar play mode changed not firing
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@ -11,12 +11,6 @@ namespace osu.Game
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{
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public class DifficultyIncreaseSection : ModSection
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{
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public ModButton HardRockButton => Buttons[0];
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public ModButton SuddenDeathButton => Buttons[1];
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public ModButton DoubleTimeNightcoreButton => Buttons[2];
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public ModButton HiddenButton => Buttons[3];
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public ModButton FlashlightButton => Buttons[4];
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -27,51 +21,6 @@ namespace osu.Game
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public DifficultyIncreaseSection()
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{
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Header = @"Gameplay Difficulty Increase";
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//Buttons = new ModButton[]
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//{
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// new ModButton
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// {
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// ToggleKey = Key.A,
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// Mods = new Mod[]
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// {
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// new ModHardRock(),
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// },
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// },
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// new ModButton
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// {
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// ToggleKey = Key.S,
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// Mods = new Mod[]
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// {
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// new ModSuddenDeath(),
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// new ModPerfect(),
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// },
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// },
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// new ModButton
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// {
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// ToggleKey = Key.D,
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// Mods = new Mod[]
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// {
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// new ModDoubleTime(),
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// new ModNightcore(),
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// },
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// },
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// new ModButton
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// {
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// ToggleKey = Key.F,
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// Mods = new Mod[]
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// {
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// new ModHidden(),
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// },
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// },
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// new ModButton
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// {
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// ToggleKey = Key.G,
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// Mods = new Mod[]
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// {
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// new ModFlashlight(),
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// },
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// },
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//};
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}
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}
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}
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