ModSections in Ruleset, fixed toolbar play mode changed not firing

This commit is contained in:
DrabWeb
2017-03-01 22:05:52 -04:00
parent bb12463ae4
commit 6c680825ed
11 changed files with 494 additions and 273 deletions

View File

@ -11,12 +11,6 @@ namespace osu.Game
{
public class DifficultyIncreaseSection : ModSection
{
public ModButton HardRockButton => Buttons[0];
public ModButton SuddenDeathButton => Buttons[1];
public ModButton DoubleTimeNightcoreButton => Buttons[2];
public ModButton HiddenButton => Buttons[3];
public ModButton FlashlightButton => Buttons[4];
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -27,51 +21,6 @@ namespace osu.Game
public DifficultyIncreaseSection()
{
Header = @"Gameplay Difficulty Increase";
//Buttons = new ModButton[]
//{
// new ModButton
// {
// ToggleKey = Key.A,
// Mods = new Mod[]
// {
// new ModHardRock(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.S,
// Mods = new Mod[]
// {
// new ModSuddenDeath(),
// new ModPerfect(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.D,
// Mods = new Mod[]
// {
// new ModDoubleTime(),
// new ModNightcore(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.F,
// Mods = new Mod[]
// {
// new ModHidden(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.G,
// Mods = new Mod[]
// {
// new ModFlashlight(),
// },
// },
//};
}
}
}