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Update editor test scenes to set working beatmap properly
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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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@ -39,11 +40,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
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base.LoadEditor();
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
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[Test]
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public void TestCreateNewBeatmap()
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