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Add and use limited capacity queue
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114
osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs
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114
osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Difficulty.Utils
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{
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/// <summary>
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/// An indexed queue with limited capacity.
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/// Respects first-in-first-out insertion order.
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/// </summary>
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public class LimitedCapacityQueue<T> : IEnumerable<T>
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{
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/// <summary>
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/// The number of elements in the queue.
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/// </summary>
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public int Count { get; private set; }
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/// <summary>
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/// Whether the queue is full (adding any new items will cause removing existing ones).
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/// </summary>
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public bool Full => Count == capacity;
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private readonly T[] array;
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private readonly int capacity;
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// Markers tracking the queue's first and last element.
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private int start, end;
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/// <summary>
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/// Constructs a new <see cref="LimitedCapacityQueue{T}"/>
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/// </summary>
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/// <param name="capacity">The number of items the queue can hold.</param>
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public LimitedCapacityQueue(int capacity)
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{
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if (capacity < 0)
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throw new ArgumentOutOfRangeException(nameof(capacity));
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this.capacity = capacity;
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array = new T[capacity];
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start = 0;
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end = -1;
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}
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/// <summary>
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/// Removes an item from the front of the <see cref="LimitedCapacityQueue{T}"/>.
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/// </summary>
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/// <returns>The item removed from the front of the queue.</returns>
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public T Dequeue()
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{
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if (Count == 0)
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throw new InvalidOperationException("Queue is empty.");
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var result = array[start];
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start = (start + 1) % capacity;
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Count--;
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return result;
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}
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/// <summary>
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/// Adds an item to the back of the <see cref="LimitedCapacityQueue{T}"/>.
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/// If the queue is holding <see cref="Count"/> elements at the point of addition,
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/// the item at the front of the queue will be removed.
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/// </summary>
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/// <param name="item">The item to be added to the back of the queue.</param>
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public void Enqueue(T item)
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{
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end = (end + 1) % capacity;
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if (Count == capacity)
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start = (start + 1) % capacity;
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else
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Count++;
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array[end] = item;
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}
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/// <summary>
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/// Retrieves the item at the given index in the queue.
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/// </summary>
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/// <param name="index">
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/// The index of the item to retrieve.
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/// The item with index 0 is at the front of the queue
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/// (it was added the earliest).
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/// </param>
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public T this[int index]
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{
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get
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{
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if (index < 0 || index >= Count)
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throw new ArgumentOutOfRangeException(nameof(index));
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return array[(start + index) % capacity];
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}
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}
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/// <summary>
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/// Enumerates the queue from its start to its end.
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/// </summary>
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public IEnumerator<T> GetEnumerator()
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{
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if (Count == 0)
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yield break;
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for (int i = 0; i < Count; i++)
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yield return array[(start + i) % capacity];
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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