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https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
fix channel selector not being closed
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@ -45,7 +45,9 @@ namespace osu.Game.Overlays
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public const float TAB_AREA_HEIGHT = 50;
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private ChannelTabControl channelTabControl;
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protected ChannelTabControl ChannelTabControl;
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protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
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private Container chatContainer;
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private TabsArea tabsArea;
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@ -55,9 +57,10 @@ namespace osu.Game.Overlays
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public Bindable<double> ChatHeight { get; set; }
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private Container channelSelectionContainer;
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private ChannelSelectionOverlay channelSelectionOverlay;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public ChatOverlay()
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{
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@ -81,7 +84,7 @@ namespace osu.Game.Overlays
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Masking = true,
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Children = new[]
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{
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channelSelectionOverlay = new ChannelSelectionOverlay
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ChannelSelectionOverlay = new ChannelSelectionOverlay
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -154,31 +157,26 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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channelTabControl = new ChannelTabControl
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = channelManager.LeaveChannel
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},
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.RelativeSizeAxes = Axes.Both;
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d.OnRequestLeave = channelManager.LeaveChannel;
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}
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),
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}
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},
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},
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},
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};
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channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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channelSelectionOverlay.State.ValueChanged += state =>
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelSelectionOverlay.State.ValueChanged += state =>
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{
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if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
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{
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channelSelectionOverlay.Show();
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Hide();
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return;
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}
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channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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// Propagate the visibility state to ChannelSelectorActive
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ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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if (state.NewValue == Visibility.Visible)
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{
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@ -190,8 +188,8 @@ namespace osu.Game.Overlays
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textbox.HoldFocus = true;
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};
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channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
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ChatHeight.ValueChanged += height =>
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@ -217,11 +215,11 @@ namespace osu.Game.Overlays
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channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
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foreach (Channel channel in channelManager.JoinedChannels)
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channelTabControl.AddChannel(channel);
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ChannelTabControl.AddChannel(channel);
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channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
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channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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currentChannel = channelManager.CurrentChannel.GetBoundCopy();
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currentChannel.BindValueChanged(currentChannelChanged, true);
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@ -236,7 +234,7 @@ namespace osu.Game.Overlays
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{
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textbox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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channelSelectionOverlay.Show();
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ChannelSelectionOverlay.Show();
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return;
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}
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@ -245,8 +243,8 @@ namespace osu.Game.Overlays
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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if (channelTabControl.Current.Value != e.NewValue)
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Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
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if (ChannelTabControl.Current.Value != e.NewValue)
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Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
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var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
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@ -294,7 +292,7 @@ namespace osu.Game.Overlays
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double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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// If the channel selection screen is shown, mind its minimum height
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if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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targetChatHeight = 1f - channel_selection_min_height;
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ChatHeight.Value = targetChatHeight;
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@ -311,9 +309,9 @@ namespace osu.Game.Overlays
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private void selectTab(int index)
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{
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var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
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var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault();
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if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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channelTabControl.Current.Value = channel;
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ChannelTabControl.Current.Value = channel;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -358,6 +356,10 @@ namespace osu.Game.Overlays
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this.FadeIn(transition_length, Easing.OutQuint);
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textbox.HoldFocus = true;
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if (channelManager.CurrentChannel.Value == null || channelManager.CurrentChannel.Value is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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ChannelSelectionOverlay.Show();
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base.PopIn();
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}
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@ -366,7 +368,7 @@ namespace osu.Game.Overlays
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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channelSelectionOverlay.Hide();
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ChannelSelectionOverlay.Hide();
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textbox.HoldFocus = false;
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base.PopOut();
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@ -375,20 +377,20 @@ namespace osu.Game.Overlays
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private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
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{
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foreach (Channel channel in channels)
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channelTabControl.AddChannel(channel);
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ChannelTabControl.AddChannel(channel);
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}
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private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
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{
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foreach (Channel channel in channels)
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{
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channelTabControl.RemoveChannel(channel);
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ChannelTabControl.RemoveChannel(channel);
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loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
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}
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}
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private void availableChannelsChanged(IEnumerable<Channel> channels)
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=> channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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protected override void Dispose(bool isDisposing)
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{
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