Rename the nullable disable annotation in the Audio namespace and mark some properties as nullable.

This commit is contained in:
andy840119
2022-07-31 22:00:14 +08:00
parent 998e3b74d6
commit 6c964dee30
8 changed files with 6 additions and 22 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -18,13 +16,13 @@ namespace osu.Game.Audio
/// Invoked when this <see cref="PreviewTrack"/> has stopped playing.
/// Not invoked in a thread-safe context.
/// </summary>
public event Action Stopped;
public event Action? Stopped;
/// <summary>
/// Invoked when this <see cref="PreviewTrack"/> has started playing.
/// Not invoked in a thread-safe context.
/// </summary>
public event Action Started;
public event Action? Started;
protected Track Track { get; private set; }