Re-namespace options, adjust font sizes + more.

This commit is contained in:
Dean Herbert
2017-01-31 18:37:11 +09:00
parent 20ee1872b4
commit 6ca974bf0c
39 changed files with 305 additions and 290 deletions

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Gameplay
{
public class GeneralGameplayOptions : OptionsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new OptionSlider<int>
{
LabelText = "Background dim",
Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.DimLevel)
},
new OptionDropdown<ProgressBarType>
{
LabelText = "Progress display",
Bindable = config.GetBindable<ProgressBarType>(OsuConfig.ProgressBarType)
},
new OptionDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuConfig.ScoreMeter)
},
new OptionSlider<double>
{
LabelText = "Score meter size",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.ScoreMeterScale)
},
new OsuCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
},
new OsuCheckbox
{
LabelText = "Show approach circle on first \"Hidden\" object",
Bindable = config.GetBindable<bool>(OsuConfig.HiddenShowFirstApproach)
},
new OsuCheckbox
{
LabelText = "Scale osu!mania scroll speed with BPM",
Bindable = config.GetBindable<bool>(OsuConfig.ManiaSpeedBPMScale)
},
new OsuCheckbox
{
LabelText = "Remember osu!mania scroll speed per beatmap",
Bindable = config.GetBindable<bool>(OsuConfig.UsePerBeatmapManiaSpeed)
},
};
}
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Sections.Gameplay
{
public class SongSelectGameplayOptions : OptionsSubsection
{
protected override string Header => "Song Select";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new OptionSlider<double>
{
LabelText = "Display beatmaps from",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMinimum)
},
new OptionSlider<double>
{
LabelText = "up to",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMaximum)
},
};
}
}
}