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Re-namespace options, adjust font sizes + more.
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Gameplay
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{
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public class GeneralGameplayOptions : OptionsSubsection
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{
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new OptionSlider<int>
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{
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LabelText = "Background dim",
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Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.DimLevel)
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},
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new OptionDropdown<ProgressBarType>
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{
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LabelText = "Progress display",
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Bindable = config.GetBindable<ProgressBarType>(OsuConfig.ProgressBarType)
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},
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new OptionDropdown<ScoreMeterType>
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{
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LabelText = "Score meter type",
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Bindable = config.GetBindable<ScoreMeterType>(OsuConfig.ScoreMeter)
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},
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new OptionSlider<double>
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{
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LabelText = "Score meter size",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.ScoreMeterScale)
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},
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new OsuCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
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},
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new OsuCheckbox
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{
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LabelText = "Show approach circle on first \"Hidden\" object",
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Bindable = config.GetBindable<bool>(OsuConfig.HiddenShowFirstApproach)
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},
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new OsuCheckbox
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{
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LabelText = "Scale osu!mania scroll speed with BPM",
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Bindable = config.GetBindable<bool>(OsuConfig.ManiaSpeedBPMScale)
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},
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new OsuCheckbox
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{
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LabelText = "Remember osu!mania scroll speed per beatmap",
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Bindable = config.GetBindable<bool>(OsuConfig.UsePerBeatmapManiaSpeed)
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},
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};
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}
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}
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}
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@ -0,0 +1,34 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Sections.Gameplay
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{
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public class SongSelectGameplayOptions : OptionsSubsection
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{
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protected override string Header => "Song Select";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new OptionSlider<double>
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{
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LabelText = "Display beatmaps from",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMinimum)
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},
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new OptionSlider<double>
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{
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LabelText = "up to",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMaximum)
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},
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};
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}
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}
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}
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