.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -71,7 +72,7 @@ namespace osu.Game.Graphics.Containers
const float parallax_duration = 100;
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, parallax_duration, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);