.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Chat.Tabs
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
int currentIndex = Math.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
if (tab == SelectedTab && totalTabs > 1)
// Select the tab after tab-to-be-removed's index, or the tab before if current == last

View File

@ -217,7 +217,7 @@ namespace osu.Game.Overlays.Music
break;
}
dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
dstIndex = Math.Clamp(dstIndex, 0, items.Count - 1);
if (srcIndex == dstIndex)
return;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -8,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
set
{
int count = MathHelper.Clamp(value, 0, 3);
int count = Math.Clamp(value, 0, 3);
if (count == 0)
{