.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Objects
const double max_length = 100000;
var length = Math.Min(max_length, totalDistance);
tickDistance = MathHelper.Clamp(tickDistance, 0, length);
tickDistance = Math.Clamp(tickDistance, 0, length);
var minDistanceFromEnd = velocity * 10;