.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Lists;
using osu.Game.Rulesets.Timing;
using osuTK;
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
}
}
i = MathHelper.Clamp(i, 0, controlPoints.Count - 1);
i = Math.Clamp(i, 0, controlPoints.Count - 1);
return controlPoints[i].StartTime + (position - pos) * timeRange / controlPoints[i].Multiplier / scrollLength;
}