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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -59,7 +60,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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if (Beatmap.Value == null)
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return;
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float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
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});
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}
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