.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -59,7 +60,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value == null)
return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
});
}