.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
float distance = direction.Length;
float radius = DistanceSpacing;
int radialCount = MathHelper.Clamp((int)Math.Round(distance / radius), 1, MaxIntervals);
int radialCount = Math.Clamp((int)Math.Round(distance / radius), 1, MaxIntervals);
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;