mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
This commit is contained in:
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
float distance = direction.Length;
|
||||
|
||||
float radius = DistanceSpacing;
|
||||
int radialCount = MathHelper.Clamp((int)Math.Round(distance / radius), 1, MaxIntervals);
|
||||
int radialCount = Math.Clamp((int)Math.Round(distance / radius), 1, MaxIntervals);
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
|
Reference in New Issue
Block a user