.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.

This commit is contained in:
Berkan Diler
2019-11-20 13:19:49 +01:00
parent a81c26577d
commit 6cab517b2d
42 changed files with 65 additions and 68 deletions

View File

@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
get => zoomTarget;
set
{
value = MathHelper.Clamp(value, MinZoom, MaxZoom);
value = Math.Clamp(value, MinZoom, MaxZoom);
if (IsLoaded)
setZoomTarget(value, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void setZoomTarget(float newZoom, float focusPoint)
{
zoomTarget = MathHelper.Clamp(newZoom, MinZoom, MaxZoom);
zoomTarget = Math.Clamp(newZoom, MinZoom, MaxZoom);
transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing);
}