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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Framework.Graphics;
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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else
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rollingHits--;
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rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
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rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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MainPiece.FadeAccent(newColour, 100);
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