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Initial commit.
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82
osu.Game/osu.Game.csproj
Normal file
82
osu.Game/osu.Game.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>osu.Game</RootNamespace>
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<AssemblyName>osu.Game</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\ppy.OpenTK.1.1.2225.2\lib\net20\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="GameModes\FontTest.cs" />
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<Compile Include="GameModes\Menu\ButtonSystem.cs" />
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<Compile Include="GameModes\Menu\MainMenu.cs" />
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<Compile Include="GameModes\FieldTest.cs" />
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<Compile Include="Graphics\Containers\OsuComponent.cs" />
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<Compile Include="Graphics\Containers\OsuGameMode.cs" />
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<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
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<Compile Include="Graphics\Cursor\CursorContainer.cs" />
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<Compile Include="Graphics\Processing\RatioAdjust.cs" />
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<Compile Include="Graphics\TextAwesome.cs" />
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<Compile Include="OsuGame.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
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<Name>osu.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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