diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index a5b9675836..31550a8105 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills { private const double individual_decay_base = 0.125; private const double overall_decay_base = 0.30; + private const double release_threshold = 24; protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 1; @@ -62,9 +63,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills holdEndTimes[column] = endTime; // The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending. - // Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is 24ms away. + // Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away. + // holdAddition + // ^ + // 1.0 + - - - - - -+----------- + // | / + // 0.5 + - - - - -/ Sigmoid Curve + // | /| + // 0.0 +--------+-+---------------> Release Difference / ms + // release_threshold if (isOverlapping) - holdAddition = 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime))); + holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime))); // Increase individual strain in own column individualStrains[column] += 2.0 * holdFactor;