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Add proper user data retrieval on connect.
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@ -8,6 +8,7 @@ using System.Diagnostics;
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using System.Net;
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using System.Threading;
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using osu.Framework;
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using osu.Framework.Configuration;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Online.API.Requests;
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@ -32,6 +33,8 @@ namespace osu.Game.Online.API
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public string Password;
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public Bindable<User> LocalUser = new Bindable<User>();
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public string Token
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{
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get { return authentication.Token?.ToString(); }
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@ -126,6 +129,17 @@ namespace osu.Game.Online.API
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continue;
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}
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var userReq = new GetUserRequest();
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userReq.Success += (u) => {
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LocalUser.Value = u;
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};
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if (!handleRequest(userReq))
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{
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State = APIState.Failing;
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continue;
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}
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//we're connected!
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State = APIState.Online;
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failureCount = 0;
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18
osu.Game/Online/API/Requests/GetUserRequest.cs
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18
osu.Game/Online/API/Requests/GetUserRequest.cs
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@ -0,0 +1,18 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Online.API.Requests
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{
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public class GetUserRequest : APIRequest<User>
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{
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private int? userId;
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public GetUserRequest(int? userId = null)
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{
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this.userId = userId;
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}
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protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
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}
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}
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