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Fix allowed results omissions
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@ -14,6 +14,19 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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new DifficultyRange(HitResult.Miss, 135, 95, 70),
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};
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Great:
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case HitResult.Good:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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protected override DifficultyRange[] GetRanges() => taiko_ranges;
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}
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}
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