Fix V commands parsing.

This commit is contained in:
Damnae
2017-09-08 12:36:13 +02:00
parent e02b481c69
commit 6cde687d87

View File

@ -376,7 +376,7 @@ namespace osu.Game.Beatmaps.Formats
var startY = float.Parse(split[5], CultureInfo.InvariantCulture); var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX; var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY; var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(startX, endY)); timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
} }
break; break;
case "R": case "R":