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Fix V commands parsing.
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@ -376,7 +376,7 @@ namespace osu.Game.Beatmaps.Formats
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var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
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var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
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var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
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var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
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var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
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var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
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timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(startX, endY));
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timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
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}
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}
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break;
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break;
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case "R":
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case "R":
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