diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index d4d0976724..e5b4193f3b 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -23,44 +23,17 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu { this.user.BindTo(user); CountSection total; - CountSection avaliable; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Masking = true; CornerRadius = 3; - Children = new Drawable[] - { - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - Children = new[] - { - total = new CountTotal(), - avaliable = new CountAvailable() - } - } - }; - this.user.ValueChanged += u => - { - total.Count = u.NewValue?.Kudosu.Total ?? 0; - avaliable.Count = u.NewValue?.Kudosu.Available ?? 0; - }; + Child = total = new CountTotal(); + + this.user.ValueChanged += u => total.Count = u.NewValue?.Kudosu.Total ?? 0; } protected override bool OnClick(ClickEvent e) => true; - private class CountAvailable : CountSection - { - public CountAvailable() - : base("Kudosu Avaliable") - { - DescriptionText.Text = "Kudosu can be traded for kudosu stars, which will help your beatmap get more attention. This is the number of kudosu you haven't traded in yet."; - } - } - private class CountTotal : CountSection { public CountTotal() @@ -86,7 +59,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu public CountSection(string header) { RelativeSizeAxes = Axes.X; - Width = 0.5f; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Top = 10, Bottom = 20 }; Child = new FillFlowContainer