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Adjust sizing to better fit glows within the playfield.
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Colour = AccentColour,
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Radius = KiaiMode ? 50 : 8
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Radius = KiaiMode ? 40 : 8
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};
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};
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}
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}
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}
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}
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@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// <summary>
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/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
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/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
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/// </summary>
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/// </summary>
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
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/// <summary>
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/// <summary>
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/// Scale multiplier for a strong circle.
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/// Scale multiplier for a strong circle.
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/// </summary>
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/// </summary>
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
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/// <summary>
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/// <summary>
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/// Default circle diameter.
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/// Default circle diameter.
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// <summary>
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/// The default play field height.
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/// The default play field height.
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/// </summary>
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/// </summary>
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public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
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public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
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/// <summary>
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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