Adjust sizing to better fit glows within the playfield.

This commit is contained in:
smoogipooo
2017-05-22 19:50:01 +09:00
parent f8c419f9ba
commit 6cef3021c7
3 changed files with 5 additions and 5 deletions

View File

@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = KiaiMode ? 50 : 8
Radius = KiaiMode ? 40 : 8
};
}
}

View File

@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// <summary>
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
/// </summary>
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
/// <summary>
/// Scale multiplier for a strong circle.
/// </summary>
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
/// <summary>
/// Default circle diameter.

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// The default play field height.
/// </summary>
public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.