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https://github.com/osukey/osukey.git
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Add back DI leaderboard retrieval via bindable pathway
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@ -5,9 +5,12 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -15,31 +18,36 @@ using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSoloGameplayLeaderboard : OsuTestScene
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public class TestSceneSoloGameplayLeaderboard : OsuTestScene, ILeaderboardScoreSource
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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private SoloGameplayLeaderboard leaderboard = null!;
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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[SetUp]
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public void SetUp() => Schedule(() =>
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[SetUpSteps]
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public void SetUpSteps()
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{
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var trackingUser = new APIUser
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{
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Username = "local user",
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Id = 2,
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};
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AddStep("clear scores", () => scores.Clear());
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Child = leaderboard = new SoloGameplayLeaderboard(trackingUser)
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AddStep("create component", () =>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Expanded = { Value = true },
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};
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var trackingUser = new APIUser
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{
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Username = "local user",
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Id = 2,
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};
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leaderboard.ShowScores(createSampleScores());
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});
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Child = new SoloGameplayLeaderboard(trackingUser)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Expanded = { Value = true },
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};
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});
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AddStep("add scores", () => scores.AddRange(createSampleScores()));
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}
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[Test]
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public void TestLocalUser()
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@ -49,6 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v);
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}
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IBindableList<ScoreInfo> ILeaderboardScoreSource.Scores => scores;
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private static List<ScoreInfo> createSampleScores()
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{
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return new[]
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