Reference constant for test startup delay

This commit is contained in:
Dean Herbert 2021-04-26 16:45:20 +09:00
parent aa99c192d0
commit 6d30a1a80f

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@ -17,6 +17,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Users; using osu.Game.Users;
@ -128,7 +129,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
[Test] [Test]
public void TestPlayersDoNotStartSimultaneouslyIfBufferingFor15Seconds() public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay()
{ {
start(new[] { 55, 56 }); start(new[] { 55, 56 });
loadSpectateScreen(); loadSpectateScreen();
@ -138,8 +139,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
checkPausedInstant(55, true); checkPausedInstant(55, true);
checkPausedInstant(56, true); checkPausedInstant(56, true);
// Wait 15 seconds... // Wait for the start delay seconds...
AddWaitStep("wait 15 seconds", (int)(15000 / TimePerAction)); AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
// Player 1 should start playing by itself, player 2 should remain paused. // Player 1 should start playing by itself, player 2 should remain paused.
checkPausedInstant(55, false); checkPausedInstant(55, false);