mirror of
https://github.com/osukey/osukey.git
synced 2025-05-25 07:27:19 +09:00
Merge pull request #9287 from peppy/fix-zero-time-storyboard-sample
Fix storyboard sample playback failing when expected to play at 0ms
This commit is contained in:
commit
6d38c4003e
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -10,7 +11,12 @@ using osu.Framework.Audio.Sample;
|
|||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Storyboards;
|
||||||
|
using osu.Game.Storyboards.Drawables;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
@ -43,6 +49,27 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
AddAssert("sample is non-null", () => channel != null);
|
AddAssert("sample is non-null", () => channel != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSamplePlaybackAtZero()
|
||||||
|
{
|
||||||
|
GameplayClockContainer gameplayContainer = null;
|
||||||
|
DrawableStoryboardSample sample = null;
|
||||||
|
|
||||||
|
AddStep("create container", () =>
|
||||||
|
{
|
||||||
|
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
|
||||||
|
|
||||||
|
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||||
|
{
|
||||||
|
Clock = gameplayContainer.GameplayClock
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("start time", () => gameplayContainer.Start());
|
||||||
|
|
||||||
|
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
|
||||||
|
}
|
||||||
|
|
||||||
private class TestSkin : LegacySkin
|
private class TestSkin : LegacySkin
|
||||||
{
|
{
|
||||||
public TestSkin(string resourceName, AudioManager audioManager)
|
public TestSkin(string resourceName, AudioManager audioManager)
|
||||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
LifetimeStart = sampleInfo.StartTime;
|
LifetimeStart = sampleInfo.StartTime;
|
||||||
LifetimeEnd = double.MaxValue;
|
LifetimeEnd = double.MaxValue;
|
||||||
}
|
}
|
||||||
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
|
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
|
||||||
{
|
{
|
||||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||||
|
Loading…
x
Reference in New Issue
Block a user