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Merge branch 'master' into spectator-state-rework
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@ -218,6 +218,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("last received frame has time = 1000", () => spectatorClient.LastReceivedUserFrames.First().Value.Time == 1000);
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}
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[Test]
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public void TestFinalFrameInBundleHasHeader()
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{
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FrameDataBundle lastBundle = null;
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AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
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start(-1234);
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sendFrames();
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finish();
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AddUntilStep("bundle received", () => lastBundle != null);
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AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
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AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
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}
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private OsuFramedReplayInputHandler replayHandler =>
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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