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And then everything became one
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102
osu.Game/Tests/Visual/TestCasePlaySongSelect.cs
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102
osu.Game/Tests/Visual/TestCasePlaySongSelect.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Tests.Platform;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCasePlaySongSelect : OsuTestCase
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{
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private readonly BeatmapManager manager;
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public override string Description => @"with fake data";
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private readonly RulesetStore rulesets;
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public TestCasePlaySongSelect()
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{
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PlaySongSelect songSelect;
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if (manager == null)
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{
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var storage = new TestStorage(@"TestCasePlaySongSelect");
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var backingDatabase = storage.GetDatabase(@"client");
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backingDatabase.CreateTable<StoreVersion>();
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rulesets = new RulesetStore(backingDatabase);
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manager = new BeatmapManager(storage, null, backingDatabase, rulesets, null);
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for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(i));
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}
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Add(songSelect = new PlaySongSelect());
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AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
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AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
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AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
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AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 1234 + i,
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Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
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Metadata = new BeatmapMetadata
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{
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OnlineBeatmapSetID = 1234 + i,
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// Create random metadata, then we can check if sorting works based on these
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Artist = "MONACA " + RNG.Next(0, 9),
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Title = "Black Song " + RNG.Next(0, 9),
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Author = "Some Guy " + RNG.Next(0, 9),
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "normal.osu",
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Version = "Normal",
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "hard.osu",
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Version = "Hard",
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "insane.osu",
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Version = "Insane",
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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};
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}
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}
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}
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