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And then everything became one
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63
osu.Game/Tests/Visual/TestCaseResults.cs
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63
osu.Game/Tests/Visual/TestCaseResults.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseResults : OsuTestCase
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{
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private BeatmapManager beatmaps;
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public override string Description => @"Results after playing.";
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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{
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this.beatmaps = beatmaps;
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}
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private WorkingBeatmap beatmap;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (beatmap == null)
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{
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var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
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if (beatmapInfo != null)
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beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
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}
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Add(new Results(new Score
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{
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TotalScore = 2845370,
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Accuracy = 0.98,
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MaxCombo = 123,
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Rank = ScoreRank.A,
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Date = DateTimeOffset.Now,
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Statistics = new Dictionary<string, dynamic>
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{
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{ "300", 50 },
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{ "100", 20 },
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{ "50", 50 },
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{ "x", 1 }
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},
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User = new User
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{
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Username = "peppy",
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}
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})
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{
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InitialBeatmap = beatmap
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});
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}
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}
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}
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