Merge branch 'master' into leaderboard-scores

This commit is contained in:
MrTheMake
2017-08-19 00:00:40 +02:00
committed by GitHub
85 changed files with 1397 additions and 707 deletions

View File

@ -50,8 +50,6 @@ namespace osu.Game.Screens.Select
AlwaysPresent = true;
}
protected override bool HideOnEscape => false;
protected override bool BlockPassThroughMouse => false;
protected override void PopIn()

View File

@ -153,7 +153,7 @@ namespace osu.Game.Screens.Select
{
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
inputManager.ChangeFocus(searchTextBox);
GetContainingInputManager().ChangeFocus(searchTextBox);
}
public void Activate()
@ -163,13 +163,9 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, UserInputManager inputManager)
private void load(OsuColour colours, OsuGame osu)
{
this.inputManager = inputManager;
sortTabs.AccentColour = colours.GreenLight;
if (osu != null)

View File

@ -345,6 +345,7 @@ namespace osu.Game.Screens.Select.Leaderboards
Icon = FontAwesome.fa_square,
Colour = OsuColour.FromHex(@"3087ac"),
Rotation = 45,
Size = new Vector2(20),
Shadow = true,
},
new SpriteIcon
@ -352,7 +353,7 @@ namespace osu.Game.Screens.Select.Leaderboards
Origin = Anchor.Centre,
Icon = icon,
Colour = OsuColour.FromHex(@"a4edff"),
Scale = new Vector2(0.8f),
Size = new Vector2(14),
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{

View File

@ -156,11 +156,11 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input)
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, () => triggerRandom(input), Key.F2);
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
@ -253,8 +253,6 @@ namespace osu.Game.Screens.Select
}
else
{
Ruleset.Value = beatmap.Ruleset;
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
@ -267,9 +265,9 @@ namespace osu.Game.Screens.Select
}
}
private void triggerRandom(UserInputManager input)
private void triggerRandom()
{
if (input.CurrentState.Keyboard.ShiftPressed)
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
carousel.SelectPreviousRandom();
else
carousel.SelectNextRandom();
@ -372,6 +370,9 @@ namespace osu.Game.Screens.Select
if (!track.IsRunning)
{
// Ensure the track is added to the TrackManager, since it is removed after the player finishes the map.
// Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once.
Game.Audio.Track.AddItemToList(track);
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
}