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https://github.com/osukey/osukey.git
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Merge branch 'master' into osu-selection-flip-rotate-buttons
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@ -8,10 +8,12 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -21,6 +23,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
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{
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public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
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public readonly Bindable<bool> ControlPointsVisible = new Bindable<bool>();
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public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
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public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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@ -56,24 +63,43 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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private WaveformGraph waveform;
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private ControlPointPart controlPoints;
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private TimelineTickDisplay ticks;
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
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{
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Add(waveform = new WaveformGraph
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AddRange(new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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Depth = float.MaxValue
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Children = new Drawable[]
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{
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waveform = new WaveformGraph
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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},
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controlPoints = new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both
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},
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ticks = new TimelineTickDisplay(),
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}
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},
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});
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// We don't want the centre marker to scroll
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AddInternal(new CentreMarker { Depth = float.MaxValue });
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
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ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
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TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
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Beatmap.BindTo(beatmap);
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Beatmap.BindValueChanged(b =>
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@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineArea : Container
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{
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private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both };
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public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both };
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protected override Container<Drawable> Content => timeline;
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protected override Container<Drawable> Content => Timeline;
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[BackgroundDependencyLoader]
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private void load()
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@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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CornerRadius = 5;
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OsuCheckbox waveformCheckbox;
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OsuCheckbox controlPointsCheckbox;
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OsuCheckbox ticksCheckbox;
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InternalChildren = new Drawable[]
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{
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@ -57,12 +59,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Y,
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Width = 160,
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Padding = new MarginPadding { Horizontal = 15 },
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Padding = new MarginPadding { Horizontal = 10 },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 4),
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Children = new[]
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{
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waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
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waveformCheckbox = new OsuCheckbox
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{
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LabelText = "Waveform",
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Current = { Value = true },
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},
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controlPointsCheckbox = new OsuCheckbox
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{
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LabelText = "Control Points",
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Current = { Value = true },
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},
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ticksCheckbox = new OsuCheckbox
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{
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LabelText = "Ticks",
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Current = { Value = true },
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}
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}
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}
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}
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@ -107,7 +123,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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},
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timeline
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Timeline
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},
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},
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ColumnDimensions = new[]
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@ -119,11 +135,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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};
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waveformCheckbox.Current.Value = true;
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timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
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Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
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Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current);
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Timeline.TicksVisible.BindTo(ticksCheckbox.Current);
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}
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private void changeZoom(float change) => timeline.Zoom += change;
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private void changeZoom(float change) => Timeline.Zoom += change;
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}
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}
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@ -3,18 +3,23 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osuTK.Graphics;
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@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly List<Container> shadowComponents = new List<Container>();
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private DrawableHitObject drawableHitObject;
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private Bindable<Color4> comboColour;
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private readonly Container mainComponents;
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private readonly OsuSpriteText comboIndexText;
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private Bindable<int> comboIndex;
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private const float thickness = 5;
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private const float shadow_radius = 5;
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private const float circle_size = 16;
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private const float circle_size = 24;
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public TimelineHitObjectBlueprint(HitObject hitObject)
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: base(hitObject)
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@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddRangeInternal(new Drawable[]
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{
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mainComponents = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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comboIndexText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
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},
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});
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circle = new Circle
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{
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Size = new Vector2(circle_size),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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AlwaysPresent = true,
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Colour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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DragBar dragBarUnderlay;
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Container extensionBar;
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AddRangeInternal(new Drawable[]
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mainComponents.AddRange(new Drawable[]
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{
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extensionBar = new Container
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{
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@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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else
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{
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AddInternal(circle);
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mainComponents.Add(circle);
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}
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updateShadows();
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}
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[BackgroundDependencyLoader(true)]
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private void load(HitObjectComposer composer)
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{
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if (composer != null)
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{
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// best effort to get the drawable representation for grabbing colour and what not.
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drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (HitObject is IHasComboInformation comboInfo)
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{
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comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
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comboIndex.BindValueChanged(combo =>
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{
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comboIndexText.Text = (combo.NewValue + 1).ToString();
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}, true);
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}
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if (drawableHitObject != null)
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{
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comboColour = drawableHitObject.AccentColour.GetBoundCopy();
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comboColour.BindValueChanged(colour =>
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{
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if (HitObject is IHasDuration)
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mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
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else
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mainComponents.Colour = drawableHitObject.AccentColour.Value;
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var col = mainComponents.Colour.TopLeft.Linear;
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float brightness = col.R + col.G + col.B;
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// decide the combo index colour based on brightness?
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comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
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}, true);
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}
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}
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protected override void Update()
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{
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base.Update();
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