Merge branch 'master' into fl-total-sr

This commit is contained in:
Dan Balasescu
2021-09-21 12:31:40 +09:00
committed by GitHub
182 changed files with 2787 additions and 1249 deletions

View File

@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
@ -68,6 +69,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Mods = mods,
AimStrain = aimRating,
SpeedStrain = speedRating,
FlashlightRating = flashlightRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo,
@ -94,7 +96,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
{
new Aim(mods),
new Speed(mods)
new Speed(mods),
new Flashlight(mods)
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]