diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 2fa946f41c..beee332504 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty /// The weighting of each strain value decays to this number * it's previous value /// private const double decay_weight = 0.94; - + protected double CalculateDifficulty() { // The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods