mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
This commit is contained in:
@ -671,7 +671,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
|
||||
{
|
||||
double time = i;
|
||||
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
|
||||
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.CurrentTime > time);
|
||||
}
|
||||
|
||||
AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
|
||||
|
Reference in New Issue
Block a user