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Add failing test scenes
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30
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoModPerfect.cs
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30
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoModPerfect.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneTaikoModPerfect : ModPerfectTestScene
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{
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public TestSceneTaikoModPerfect()
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: base(new TaikoRuleset(), new TaikoModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new CentreHit { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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}
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}
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